For some reason today I began browsing for physics engine for Iphone. JIC I get an idea to develop a game kinds...
Chipmunk and cocos2d interested me.
Did a bit of googling and cocos2d really simple. I found this great youtube channel with some useful cocos2d tutorial. I'll play around with cocos2d for a while and then probably look in to chimpmunk.
Tech Nomad
Commentary on my technology exploration...
Friday, October 22, 2010
Sunday, August 15, 2010
Friday, August 6, 2010
Validating Shell Script Arguments...
Following are the few links that helped me to validating shell script arguments.
http://aplawrence.com/Unix/getopts.html
http://wiki.bash-hackers.org/scripting/posparams
http://www.faqs.org/docs/air/tsshell.html
http://aplawrence.com/Unix/getopts.html
http://wiki.bash-hackers.org/scripting/posparams
http://www.faqs.org/docs/air/tsshell.html
Tuesday, August 3, 2010
CMake on OSX
Here I create my first CMakeList for OSX to create a library
It was bit of a struggle to get to this point because the cmake documentation is very bad I felt..
http://www.cmake.org/Wiki/CMake_Cross_Compiling
http://www.cmake.org/cmake/help/cmake2.6docs.html
Following couple of link came to my rescue.
http://sites.google.com/site/michaelsafyan/coding/resources/how-to-guides/cross-compile-for-the-iphone/how-to-cross-compile-for-the-iphone-using-cmake
http://stackoverflow.com/questions/794137/how-to-set-up-cmake-to-build-a-library-for-the-iphone
cmake_minimum_required(VERSION 2.6)
project (cmakeTest)
set(PROJECT_ROOT $ENV{PROJECT_ROOT})
set(CMAKE_OSX_SYSROOT /Developer/SDKs/MacOSX10.5.sdk)
set(CMAKE_OSX_ARCHITECTURES "i386")
SET(CMAKE_AR ar)
add_definitions( -Wall )
set( CMAKE_ARCHIVE_OUTPUT_DIRECTORY ./CMAKE_build)
set( CMAKE_RUNTIME_OUTPUT_DIRECTORY ./CMAKE_build/bin)
set( CMAKE_LIBRARY_OUTPUT_DIRECTORY ./CMAKE_build/bin)
include_directories(${PLUGIN_ROOT}/cmakeTest/API)
add_definitions(-DMACOSX)
add_library(cmakeTest STATIC
${PROJECT_ROOT}/cmakeTest/src/File1.cpp
${PROJECT_ROOT}/cmakeTest/src/File2.cpp
${PROJECT_ROOT}/cmakeTest/src/File3.cpp
${PROJECT_ROOT}/cmakeTest/src/File4.cpp
${PROJECT_ROOT}/cmakeTest/src/File5.cpp)
It was bit of a struggle to get to this point because the cmake documentation is very bad I felt..
http://www.cmake.org/Wiki/CMake_Cross_Compiling
http://www.cmake.org/cmake/help/cmake2.6docs.html
Following couple of link came to my rescue.
http://sites.google.com/site/michaelsafyan/coding/resources/how-to-guides/cross-compile-for-the-iphone/how-to-cross-compile-for-the-iphone-using-cmake
http://stackoverflow.com/questions/794137/how-to-set-up-cmake-to-build-a-library-for-the-iphone
Tuesday, July 20, 2010
Perl : Tutorials
Following link points to a neat perl tutorial..
http://www.comp.leeds.ac.uk/Perl/
Some more links of String matching/replacements using perl:
http://www.htmlite.com/perl025c.php
http://www.troubleshooters.com/codecorn/littperl/perlreg.htm
Some more links of String matching/replacements using perl:
http://www.htmlite.com/perl025c.php
http://www.troubleshooters.com/codecorn/littperl/perlreg.htm
Wednesday, July 7, 2010
Animating NSViews and NSWindows
Following is a neat article on how to animate, NSWindows and NSViews using core-animation.
http://www.informit.com/articles/article.aspx?p=1431312&seqNum=3
http://www.informit.com/articles/article.aspx?p=1431312&seqNum=3
Monday, May 17, 2010
No Safari Plugins on iPad
Do not bother developing Safari plugin on iPhone or iPad. Detect the user agent and re-direct to the plugin disabled page.
Apple Tech Note
Apple Tech Note
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